I have attempted to use bones and put a skeleton in my robot and rig it so it is easy to move around as I want it too, making it easy to animate.
By drawing bones from one joint to the next, I can join the arm together so it moves together, similar to parenting, but you are able to join together the whole model easily and can move each part that is joined to the skeleton, giving it alot more manouverability.
By joining the bone from the middle of the joint to the edge of the arm and then to the other edge of the arm and then to the next joint, the movement fits much better with the model, rather than having the bones joined from joint to joint.
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