This is an animation test of my robot's arms moving that went wrong, as i have animated the angles of movement wrong so they move haphazardly.
I have made the arms move by using Kinematics - where I have parented each shape in the arm to another to join them together, using the ball joints as pivot points. In this way I can move the pivot points and the corresponding bits of the arm will move with it.
By setting key frames I can make the arms move from one position to the other using the pivot points.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment